Below is the first attempt at compositing different render layers for Project 2.
So far I have the following elements/render layers:
- Skylight (aiSkydome)
- Shadow Pass (from Sunlight)
- Shadow Pass (from lamp)
- Ball Occlusion
- Ground Occlusion
I have included screenshots of the node networks. Right now, I cannot seem to get a good shadow for the statue. I would also like to have a Depth of Field element and a Vector Blur element (for the animation).
I would also like to spend more time developing the shader to more closely match my stone.